GtkRadiant has been updated to version 1.6.3
The main item for this release is the addition of QuakeLive support. This includes support for the encrypted paks, and png textures support (including on models). bspc.exe (for bot navigation files), and a version of q3map2 with QuakeLive support is provided as well.
The Urban Terror support has been improved as well. The default compiler for UrT is now the modified compiler that was release by FrozenSand, with the lighting model that UrT level designers are accustomed to.
The installers are available in the downloads section.
Err, where did the Quake (as in, Quake 1) support go? On start-up, I am only seeing the options for Q3/QL/ET and Urban Terror?
Posted by: Dan Naumov | 11/08/2012 at 08:24 PM
Quake 1 isn't supported in 1.6 at the moment. The games currently supported are Quake III Arena, QuakeLive, Wolfenstein: Enemy Territory and Urban Terror.
Support for games that were in older release lines of the editor (such as Quake 1), would be pretty easy to add back. They are not included yet because no programmer has made a commitment to support them, and we have committed to "A small subset of well supported games" for 1.6 rather than the old approach of putting in as many game packs as we could.
You will find more details about this in the Mission Statement section of the website.
Posted by: TTimo | 11/10/2012 at 03:52 PM
Hello TTimo:
Does the 1.6.3 q3map2 (Based on q3map2_fs20g, which was forked from 2.5.16) have any known issues with terrain blending?
I am mapping for Urban Terror 4.1.
I opened up Socs tutorial http://www.simonoc.com/pages/articles/terrain2_1.htm .maps as a test and compiled them with every setting available in the current 1.6.3 release and I'm getting similar results to what EmeraldTiger got in this thread http://www.quake3world.com/forum/viewtopic.php?f=10&p=887040.
If you scroll down you will see what I mean ...Basically there is no blending.
Any advice is appreciated. Regards,
Posted by: Derek Hanson | 11/24/2012 at 07:48 AM
We haven't explicitly tested the terrain blending in FrozenSand's q3map2 fork. It's not a feature used much in Urban Terror mapping as far as I can tell, so it may be broken.
You can still compile your map for Urban Terror with the latest 'general release' q3map2 (2.5.17) that is included in GtkRadiant. You won't get the FS enhancements like the lighting model, but you can see if the terrain blending works there at least.
NOTE: It's best to track these things on the project tracker, I've copied this information over: https://github.com/TTimo/GtkRadiant/issues/126
Posted by: TTimo | 11/24/2012 at 09:34 AM
About Quake 1 and other games not on the supported list: You can probably download the game packs from SVN. They should work okay with a little manual configuration of the project files.
http://svn.icculus.org/gtkradiant-gamepacks/
Posted by: Emile Ong | 11/24/2012 at 08:39 PM